Creating a New Fusion Item
Related Videos: Fusion Tree IntroSchematic Fusion Creation

Alpha2Notes-1

  1. Select two or more meshes.
  2. Select New Fusion Item (either from the Fusion Toolbar or Fusion's Pie Menu).
  3. Choose one of the four Create New Fusion buttons from the New Fusion PopUp Form. (Optionally set Name, Type and Strip Settings before hitting a Create button).

The 'Anatomy' of the Fusion Model varies a bit between Tree & Schematic Based types:
  • Tree Based Fusion creates a 3D representation of the boolean tree that may be displayed in Modo 3d Viewports. That 3D tree offers a number of Drag & Drop options, providing easy intuitive editing of the Fusion Model.
  • Schematic Based Fusion does not create the 3D Tree. Instead, it creates a system of nodes and links in Modo's Schematic Viewport. Schematic Based Fusion is recommended for more advanced manipulation of the boolean structure. Scenes that require interplay between Fusion items and rigging, or interconnections between multiple Fusion Models, are good candidates for the Schematic type.

Note: You can convert Tree-Based Fusion Models to Schematic, but not the other way around. One practical workflow is to start with Tree-Based to set up your basic boolean structure, then convert — if needed — to a Schematic model for more advanced editing/rigging.



What's Created • Tree-Based Fusion Model Anatomy
Related Videos: Fusion Anatomy

AnatomyTree2

  1. Fusion Item - Item Hierarchy (1a) containing Boolean Operators (Locators), Mesh Instances & Strip Items (1b).
  2. 3D Tree - Mesh Instances and Locators from the Fusion Item. Used for Drag & Drop Fusion Editing.
  3. Groups - Modo Groups used to assign Materials to Fusion Source Meshes (3b) and Tree Mesh Instances (3a).
  4. Material Groups & Materials - Assigned to Source Meshes, Mesh Instances, and the Fusion Procedural Surface.
  5. Click-Hauling - User Channels added to Strip Items support click-activated Channel Haul of Strip settings.



What's Created • Schematic-Based Fusion Model Anatomy
Related Videos: Fusion Anatomy

AnatomySchem2

  1. Fusion Item - Item Hierarchy containing Strip Items (Note: No Mesh Instances or Item List Boolean Nodes with Schematic-Based Fusion).
  2. Fusion Schematic - Boolean Operation Nodes (2a), connected to Mesh Nodes (2b) - with Fusion Feed user channels (2c) that were automatically added to Mesh Items.
  3. Groups - Modo Groups used to assign Materials to Fusion Source Meshes (3a) and Mesh Instances.
  4. Material Groups & Materials - Assigned to Source Meshes, Mesh Instances, and the Fusion Procedural Surface.

Note: As with Tree Based Fusion, Click Hauling is set up for all Strips when a Schematic Fusion Item is created.